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I'm trying to make a skill that, if it kills an enemy, is used again free of charge. I'm using the yanfly engine plugin Skill Core which gives me an eval that triggers after the skill has completed. This seemed like a good place to start, so I looked up the script equivalent of the force action event and put that in there. What ends up happening is strange:

Why does it not kill the first enemy it hits (instead killing the second enemy)?

Why does it keep going after all enemies are dead?

And most importantly: is there a better way to accomplish this effect?

Here's the skill settings.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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