- Joined
- Apr 15, 2019
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- RMMV
Howdy! First post to the forum, but I have a bit of experience with MV. Not too much since I'm posting here though. I'm trying to create a speech system or social skill system for my game. Think of the dialogue options in Fallout, it's very similar to that, meaning if the player has a skill (Its actually an armor piece that has no visible effect and can be swapped out) such as "sympathy" they would have the option for sympathetic dialogue options. What I'm setting it as is if the armor is equipped, the player gets the dialogue option.
The problem I'm running into is that I want the player to have access to multiple dialogue options, or have multiple social skills equipped at once. If I do this however it makes it so NPC's don't respond since they don't know which event to prioritize (if the player has "sympathy", and another item such as "evil" equipped, both dialogue options won't show up. Instead the NPC will not respond). What am I doing wrong, and what would be a better way to do it?
The problem I'm running into is that I want the player to have access to multiple dialogue options, or have multiple social skills equipped at once. If I do this however it makes it so NPC's don't respond since they don't know which event to prioritize (if the player has "sympathy", and another item such as "evil" equipped, both dialogue options won't show up. Instead the NPC will not respond). What am I doing wrong, and what would be a better way to do it?