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- May 15, 2015
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So my problem i was trying to solve, I thought I would do it fairly easy..... not so much
So I created an event that allows the players to change lets call it the lighting from light to dark. Well I can get that working. I wanted to create it that after lets say 3 minutes it would turn it back to light. I call it by a "common event" after it changes from light to dark, i give it a timer of 3 minutes. then i use a conditional statement that if its <= 0 mins and 0 seconds, it calls out a control variable, lets call it "lights on = on" then i have another event thats suppose to autorun as soon as the timer reaches 0 min and 0 seconds by then changing it back to light... it never reaches that far, now if i take out the "conditional branch timer statement" in the "common event" and just put "lights on = on" it will trigger that event and makes it dark again. So that's my problem, it works without the conditional branch timer statement but not when its in there... I thought it would be that easy to do...guess not, is there perhaps a setting I need to toggle to get it to work? any help would be fine. Thanks.
