RPG Maker Forums

Ok, so I've been bothering you all here in the forum all the weekend with this, but I almost got it.

The thing is that I'm tryng to create a Window in the Battle Scene that shows the actor States.
Ok, so I was able to create a window on the Battle Scene and I can show the gauges or delete them, and also I was able to make the Status Icons don't show on the Battle Status Window.

But for some reason I can't make the Actor Icons show in the window tha I've created.
I don't understand where does the program store the states that affect one actor.


Well, thank you all.

Here is my code:

Code:
function Window_ActorState() {
    this.initialize.apply(this, arguments);
}

Window_ActorState.prototype = Object.create(Window_Selectable.prototype);
Window_ActorState.prototype.constructor = Window_ActorState;

Window_ActorState.prototype.initialize = function() {
    var width = 800;
    var height = 200;
    var x = 0;
    var y = 0;
    Window_Selectable.prototype.initialize.call(this, x, y, width, height);
    this.refresh();
    this.openness = 0;
};

Window_ActorState.prototype.windowWidth = function() {
    return Graphics.boxWidth - 192;
};

Window_ActorState.prototype.windowHeight = function() {
    return this.fittingHeight(this.numVisibleRows());
};

Window_ActorState.prototype.numVisibleRows = function() {
    return 4;
};

Window_ActorState.prototype.maxItems = function() {
    return $gameParty.battleMembers().length;
};

Window_ActorState.prototype.refresh = function() {
    this.contents.clear();
    this.drawAllItems();
 
};

Window_ActorState.prototype.drawItem = function(index) {
    var actor = $gameParty.battleMembers()[index];
    this.drawBasicArea(this.basicAreaRect(index), actor);
 
};

Window_ActorState.prototype.basicAreaRect = function(index) {
    var rect = this.itemRectForText(index);
    rect.width -= 200;
    return rect;
};

Window_ActorState.prototype.gaugeAreaRect = function(index) {
    var rect = this.itemRectForText(index);
    rect.x += rect.width - this.gaugeAreaWidth();
    rect.width = this.gaugeAreaWidth();
    return rect;
};

Window_ActorState.prototype.gaugeAreaWidth = function() {
    return 330;
};

Window_ActorState.prototype.drawBasicArea = function(rect, actor) {
    this.drawActorIcons(actor, rect.x + 156, rect.y, rect.width - 156);
};




//=========================================================================

var old_createAllWindows = Scene_Battle.prototype.createAllWindows
Scene_Battle.prototype.createAllWindows = function() {
    old_createAllWindows.call(this)
    this.createActorStateWindow();

};
Scene_Battle.prototype.createActorStateWindow = function() {
    this._actorStateWindow = new Window_ActorState();
    this.addWindow(this._actorStateWindow);
    this._actorStateWindow.open();
//sin esta línea no se abre la ventana
};



//=======================================================================

Window_BattleStatus.prototype.drawItem = function(index) {
    var actor = $gameParty.battleMembers()[index];
    this.drawGaugeArea(this.gaugeAreaRect(index), actor);
};

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,454
Members
137,821
Latest member
Capterson
Top