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I'm currently working on creating actor specific inventories that have different capacities. Im using Draconis Inventory Limitations v1.2, Multiple Inventories by Himeworks, and WAY_StorageSystem by waynee95 to try to achieve this. Plugin links below, event and menu pictures attached.
What I have so far
What I have done is set up three Hime inventories, one (default) shared party inventory, then the other two are actor specific. When the active inventory is changed from one to another, it changes the limiters as well. Seems that as long as the Draconis Inventory Limit is changed at the same time as the Hime inventory is changed it works out as intended. I tested having an inventory limit of lets say 9 items, picking up 9 items so its full, then switching to a different inventory (with limit of 6), I grabbed some items into that inventory and then changing it back to the one with a limit of 9, no items were lost as the inventory was not active when the limiter was lowered past the current amount of items.
The event starts by presenting choices for what inventory to set as active, when a choice is made it turns on a switch for the corresponding choice and offs the switches for unchosen options, then runs a common event. This common event will look at what switch is flipped and will first change the active inventory to the specified one, then change the inventory limiter to the proper amount. (one character can carry 90, one can carry 60, and the shared inventory can only hold 30) when the proper limit is set, IF the character is wearing a backpack THEN it increases the limit.
At the moment this is working, as far as I can tell flawlessly, the only problem is stated below.
The Problem
My workaround for swapping items from one inventory to another is where I need some help. Currently all we can do is merge Hime inventories which does not work for my project.
I set up a second part to the event that changes active inventory, this will ask if you want to share items among inventories. You choose what inventory to put items into, the event will open storage system, you place items in there, then when closed it switches your active inventory to the one you want to deposit items into and reopens the same storage you just dropped things into, bam just take all the items back and they go into the desired inventory. Its tedious sure but better than an all or nothing merge in my opinion. It all works great its just a UI problem. When viewing waynee storage it only shows the capacity of the storage and not the inventory. I need to know how to make it so both the inventory limit value and the storage capacity are shown when viewing the waynee storage system menu. This would require editing the waynee plugin to display the value from the inventory limiter plugin within its menu, a compatibility patch of sorts. I am wondering if anybody would be willing to create this for me, or point me in the right direction to do it myself. if anybody is willing to take a commission I would be more than happy to pay for your time spent to create this fix.
Please comment here or reach out to me at Yiggityyo@yahoo.com if you're interested in helping
The plugins that make this possible
Multiple Inventories by Himeworks - https://himeworks.com/2015/11/multiple-inventories/
WAY_StorageSystem by waynee95 - https://forums.rpgmakerweb.com/index.php?threads/waynee95s-storage-system.80181/
Inventory Limitations v1.2 by Draconis - https://forums.rpgmakerweb.com/index.php?threads/inventory-limitations.92093/
What I have so far
What I have done is set up three Hime inventories, one (default) shared party inventory, then the other two are actor specific. When the active inventory is changed from one to another, it changes the limiters as well. Seems that as long as the Draconis Inventory Limit is changed at the same time as the Hime inventory is changed it works out as intended. I tested having an inventory limit of lets say 9 items, picking up 9 items so its full, then switching to a different inventory (with limit of 6), I grabbed some items into that inventory and then changing it back to the one with a limit of 9, no items were lost as the inventory was not active when the limiter was lowered past the current amount of items.
The event starts by presenting choices for what inventory to set as active, when a choice is made it turns on a switch for the corresponding choice and offs the switches for unchosen options, then runs a common event. This common event will look at what switch is flipped and will first change the active inventory to the specified one, then change the inventory limiter to the proper amount. (one character can carry 90, one can carry 60, and the shared inventory can only hold 30) when the proper limit is set, IF the character is wearing a backpack THEN it increases the limit.
At the moment this is working, as far as I can tell flawlessly, the only problem is stated below.
The Problem
My workaround for swapping items from one inventory to another is where I need some help. Currently all we can do is merge Hime inventories which does not work for my project.
I set up a second part to the event that changes active inventory, this will ask if you want to share items among inventories. You choose what inventory to put items into, the event will open storage system, you place items in there, then when closed it switches your active inventory to the one you want to deposit items into and reopens the same storage you just dropped things into, bam just take all the items back and they go into the desired inventory. Its tedious sure but better than an all or nothing merge in my opinion. It all works great its just a UI problem. When viewing waynee storage it only shows the capacity of the storage and not the inventory. I need to know how to make it so both the inventory limit value and the storage capacity are shown when viewing the waynee storage system menu. This would require editing the waynee plugin to display the value from the inventory limiter plugin within its menu, a compatibility patch of sorts. I am wondering if anybody would be willing to create this for me, or point me in the right direction to do it myself. if anybody is willing to take a commission I would be more than happy to pay for your time spent to create this fix.
Please comment here or reach out to me at Yiggityyo@yahoo.com if you're interested in helping
The plugins that make this possible
Multiple Inventories by Himeworks - https://himeworks.com/2015/11/multiple-inventories/
WAY_StorageSystem by waynee95 - https://forums.rpgmakerweb.com/index.php?threads/waynee95s-storage-system.80181/
Inventory Limitations v1.2 by Draconis - https://forums.rpgmakerweb.com/index.php?threads/inventory-limitations.92093/