- Joined
- Oct 22, 2017
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- RMMV
Hello all, 
I'm trying to prototype a sort of stance based mechanic in which the player has the ability switch up switch their stance on their turn to adjust their guard against High, Low, and Mid attacks forcing the player to pay close attention to their enemy and switch up their defense's regularly depending on telegraphs the enemy provides via animations and/or text prompts.
I'm using Yanfly's Elemental Core, and understand how to apply multiple elements to an attack, and I feel that the best way to execute this is to create elements of High Strike, Low Strike, and Mid Strike that act as a type of damage boost to a given attack.
What I would like to do is something similar with a skill that they do with ARMORS when adding a Elemental Rate Trait but instead apply this Elemental RATE to a STATE to a battler when using a given SKILL so that while in that state they would offer significant resistance to damage from one of the 3 Strike Elements I created.
I feel that this can be done with Yanfly's Elemental Core plugin but I'm struggling with figuring out exactly how to do so. Anybody know of a plugin or found a solution to this problem before, as the googles have not been much help for me on this one
I'm trying to prototype a sort of stance based mechanic in which the player has the ability switch up switch their stance on their turn to adjust their guard against High, Low, and Mid attacks forcing the player to pay close attention to their enemy and switch up their defense's regularly depending on telegraphs the enemy provides via animations and/or text prompts.
I'm using Yanfly's Elemental Core, and understand how to apply multiple elements to an attack, and I feel that the best way to execute this is to create elements of High Strike, Low Strike, and Mid Strike that act as a type of damage boost to a given attack.
What I would like to do is something similar with a skill that they do with ARMORS when adding a Elemental Rate Trait but instead apply this Elemental RATE to a STATE to a battler when using a given SKILL so that while in that state they would offer significant resistance to damage from one of the 3 Strike Elements I created.
I feel that this can be done with Yanfly's Elemental Core plugin but I'm struggling with figuring out exactly how to do so. Anybody know of a plugin or found a solution to this problem before, as the googles have not been much help for me on this one
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