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- May 5, 2013
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I had another question about counterattacking in another thread (ended up using Fomar's script for it, since Tsukihime's caused the game to crash), but that only seems to be a script to change an enemy's default counterattack (determined by CNT) into another skill, and I think MAYBE this idea may be usable without scripts through Troop events...
Basically, what I want to do is create an enemy that will, through a Forced Action, counterattack with a given skill if you use a given skill.
For example, normally he might only use normal attacks... but if you cast Fire on him, he will cast Fire right back at you. Ideally, I'd also like this to apply to healing and buffing skills as well, which have not actually targetted the enemy, but simply been used, so it's less of a "counterattack" and more of a "reactionary command", which is why I think this may be workable through events.
But I also need to be able to determine which skill he reacts with, because as I said in a previous thread, all the skills used by my party members factor Level into the equation, so I have to use separate skills for enemies. Therefore, if I cast Fire on him, I have to have him react with the enemy-version of Fire, not a mirror of the same skill.
Is there any way I can do this?
Basically, what I want to do is create an enemy that will, through a Forced Action, counterattack with a given skill if you use a given skill.
For example, normally he might only use normal attacks... but if you cast Fire on him, he will cast Fire right back at you. Ideally, I'd also like this to apply to healing and buffing skills as well, which have not actually targetted the enemy, but simply been used, so it's less of a "counterattack" and more of a "reactionary command", which is why I think this may be workable through events.
But I also need to be able to determine which skill he reacts with, because as I said in a previous thread, all the skills used by my party members factor Level into the equation, so I have to use separate skills for enemies. Therefore, if I cast Fire on him, I have to have him react with the enemy-version of Fire, not a mirror of the same skill.
Is there any way I can do this?
