Creating an Exchange System through Events

jvcscasio

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Hello people, if you follow Yanfly, you know he released a "More currencies" plugin. For those of us who work with games set in our world, sometimes you may wish you could cause inflation, or have various currencies working for different countries.


Even if you don't, you can also use this for underground banks who sell jewels etc.


Remember that this tutorial is just a base to work over. It's better for you to balance the numbers to fit your game, or else the taxation and rates may be too big or too small and ruin game play.


The best would be count the numbers of products bought too, to make more realistic, but unless you have very few items or a lot of patience, it's not feasible.














Enjoy!
 

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