Creating an opening animation with multiple events

neshas

Warper
Member
Joined
Jul 3, 2020
Messages
2
Reaction score
0
First Language
Serbian
Primarily Uses
RMMV
Hello all,

I recently started using RPG Maker MV and I am working on my first game. Watched some youtube tutorials on it, but I am struggling to find the best way to do the opening animation how I imagined it. Here is how it should look like:

It starts with a black screen, opening text, and background sound starts to play(rain). Once that is completed, the animation should continue on the next map that fades in slowly, where an NPC appears walking from outside of the screen, when another NPC approaches from the other side, again from outside of the screen. They meet and start talking. During the entire time, the rain sound from the first event should continue to play without interruptions until they finish their conversation and each walks in its own direction.

Additionally, I would like for the map to look a bit dim, like it is night time, since I have the storm weather animation included.

At the moment, I created one event with the blank screen where the text displays, and at the end transferred the player to another map and started a new event for the first NPC player. The FadeIn effect lasts for barely a second, and I cannot find a way to slow it down. Also, for some reason, there is a huge delay before the event NPC starts to walk, even though there is no Wait action on any of the events. And, the rain sound from the first event is still playing, which tells me that the first event is still running.

I am wondering what is the correct approach towards this? I hope this does not sound too confusing.
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,352
Reaction score
14,059
First Language
English
Primarily Uses
RMVXA
The correct approach is to put all of this in one event. That way you can more control over when things happen. Most use a blank event in the upper left hand corner of the map to control their cutscene.

If you wish to control the fade in speed you'd need to use tint screen instead. That will be tricky though as if you want to start faded out you need a fade in as well. What might work is this:

Tint screen (-255, -255, -255, 255) (all black), 1 frame.
Fade in (so the screen will follow the tint now)
Tint screen (your desired setting) (desired time in frames).
 

neshas

Warper
Member
Joined
Jul 3, 2020
Messages
2
Reaction score
0
First Language
Serbian
Primarily Uses
RMMV
If you wish to control the fade in speed you'd need to use tint screen instead. That will be tricky though as if you want to start faded out you need a fade in as well. What might work is this:

Tint screen (-255, -255, -255, 255) (all black), 1 frame.
Fade in (so the screen will follow the tint now)
Tint screen (your desired setting) (desired time in frames).
Hey, that worked as a charm, thanks!

The correct approach is to put all of this in one event. That way you can more control over when things happen. Most use a blank event in the upper left hand corner of the map to control their cutscene.
So, I can create just one event on a blank map and control actions and set moving routs of other events on other maps? I kinda made it so each map has the continuation of the previous event, but if I can join everything together, that is even better.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Hey there folks. I've got this game I've been working on story & design for over a few years. Trying out MZ to prototype it.
Another plugin complete and ready for Wednesday!

Forum statistics

Threads
102,971
Messages
996,391
Members
134,437
Latest member
John-Ramone
Top