Sepheyer

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Are there off the shelf solutions, or established patterns for creating city traffic?

Here are two blocks showing US-centric avenue-street grid layout. Verticals are one-way streets, horizontal are two way avenues.

My immediate approach, although naïve, would be to use one event per car. Naturally, if this was a full-time job, I'd geek out with a separate JS subsystem for traffic. But that's taking the time away from the actual game-making.

If anyone knows a step-by-step guide for implementing good looking traffic, please kindly share.

Thank you.

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Shaz

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I've moved this thread to MZ Support. Thank you.

 

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