So I had an interesting idea for a battle mechanic but I'm not sure how to make it happen. It's possible it's beyond me but I thought I should at least ask for help first.
I want a battle system where if more than one party member uses the deafault attack to target the same enemy, they would perform a specific combo-attack instead of their normal attacks. Ideally, the attack would differ depending on who is involved.
Example: There are four party members, A, B, C and D. If A and B targets the same enemy they'll perform the AB combo attack. If A, B and D targets the same enemy they'll perform the ABD combo attack. It would be great to calculate the damage in part with a formula referring to both party members stats/equipment/whatever too.
Well, the idea is pretty straight forward like that but I imagine the execution could be tricky, especially since I can't program.
I want a battle system where if more than one party member uses the deafault attack to target the same enemy, they would perform a specific combo-attack instead of their normal attacks. Ideally, the attack would differ depending on who is involved.
Example: There are four party members, A, B, C and D. If A and B targets the same enemy they'll perform the AB combo attack. If A, B and D targets the same enemy they'll perform the ABD combo attack. It would be great to calculate the damage in part with a formula referring to both party members stats/equipment/whatever too.
Well, the idea is pretty straight forward like that but I imagine the execution could be tricky, especially since I can't program.


