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Hi,
I'm learning javascript to create a custom attack system for my game (I have experience with Python and some with Ruby, but none with JS, and I also don't have much experience with graphics-based programming) and I'm wondering about the best way to implement the system I have in mind.
The concept I have is that, when a player chooses to attack an enemy, a circle comes up in the middle of the screen, divided into several different colored zones signifying attack strength. An arrow, pointing upwards, is fixed in the middle of the circle. The circle spins (at varying speeds depending on the type of attack) and stops when the player presses the action button. The strength of the player's attack corresponds to whatever zone it lands in. (There's a lot of aspects of this system that can be varied, such as speed of the circle, size of the zones, etc., or different mechanics, such as needing to hit several spots on the circle to perform an attack correctly)
I have two questions:
1) Is there a way I can rotate the circle using javascript or will I somehow need to display a looping animation of the circle spinning?
2) How will I get my program to recognize what point the arrow landed on?
Thanks!
EDIT: Figured out rotation problem lol, now all I need is an answer to my 2nd question
I'm learning javascript to create a custom attack system for my game (I have experience with Python and some with Ruby, but none with JS, and I also don't have much experience with graphics-based programming) and I'm wondering about the best way to implement the system I have in mind.
The concept I have is that, when a player chooses to attack an enemy, a circle comes up in the middle of the screen, divided into several different colored zones signifying attack strength. An arrow, pointing upwards, is fixed in the middle of the circle. The circle spins (at varying speeds depending on the type of attack) and stops when the player presses the action button. The strength of the player's attack corresponds to whatever zone it lands in. (There's a lot of aspects of this system that can be varied, such as speed of the circle, size of the zones, etc., or different mechanics, such as needing to hit several spots on the circle to perform an attack correctly)
I have two questions:
2) How will I get my program to recognize what point the arrow landed on?
Thanks!
EDIT: Figured out rotation problem lol, now all I need is an answer to my 2nd question
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