I want to create a map which will be pretty large... no... very large. But I've noticed that fps drops to 20 when I create a map that's 30x19 maybe because I'm using Khas Ultra Lighting plugin. I know I should create individual maps for one room or area but another thing is that...(you can just skip to the next para) I'm making sprites and parallaxes by rendering 3d models and they're a bit big because i don't like the standard size. Making a tilesets is a pain for me and the number is limited so I prefer parallax mapping and am using Yanfly Grid free doodads plugin. It's not possible to copy doodads and I have a lot rooms that are similar so I want to make a big map so that I don't have to copy the doodads manually from doodads.json or place them again and again....
Coming straight to the question:
Is it possible to reduce the lag for a huge map? Like maybe... while the player is in a Specific part the other parts don't show or function? Is something like that even possible?
Coming straight to the question:
Is it possible to reduce the lag for a huge map? Like maybe... while the player is in a Specific part the other parts don't show or function? Is something like that even possible?

