Creating Layers for battle using GALV_LayerGraphics

Zakarijah

I love making maps!
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I'm currently using GALV's_LayerGraphics and have figured out how to use it on the map but I'm still confused on how to use it in battles to create fog effects?

Ultimately, I'd like to have a thin fog/cloud scrolling in front of all characters in battles but I'm kind of unsure how to do so...

I made my graphic already and everything and this is what I've got for the 'script' when you talk to the event that engages the test battle

GALV's Example
Galv.LG.bLayer(id,'graphic',xspeed,yspeed,opacity,z,blend);

MY script
Galv.LG.bLayer 1 BattleFogB 1 0 255 3

But it doesn't do anything when used in an event?

Help Please?
 

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