- Joined
- Oct 24, 2015
- Messages
- 3
- Reaction score
- 1
- First Language
- English
Hello all, just a quick question with a hopefully quick answer that I'm overseeing. I'm familiar with how events work but I'm stumped on how to proceed.
I'm making a game where the player has to go back and forth between the main town and back to a multiple level dungeon. I want the player to complete the levels in a descending order and be able to return to town just by approaching the dungeon level's entrance. I've got that down, the issue I'm having is I want the player to be able to backtrack to previously completed levels but I'm not sure how to do that without giving them access to all levels when deciding on which level to go to.
So for instance, if they approach the dungeon's entrance from the surface they get a prompt that says "Which level do you want to go to?" and if they have finished Level 1 and 2 then those two will pop up as choices. But if there is, let's say, 10 levels, I don't want them to get the prompt to be able to enter any of the 10 levels.
Thanks in advance
I'm making a game where the player has to go back and forth between the main town and back to a multiple level dungeon. I want the player to complete the levels in a descending order and be able to return to town just by approaching the dungeon level's entrance. I've got that down, the issue I'm having is I want the player to be able to backtrack to previously completed levels but I'm not sure how to do that without giving them access to all levels when deciding on which level to go to.
So for instance, if they approach the dungeon's entrance from the surface they get a prompt that says "Which level do you want to go to?" and if they have finished Level 1 and 2 then those two will pop up as choices. But if there is, let's say, 10 levels, I don't want them to get the prompt to be able to enter any of the 10 levels.
Thanks in advance

