Creating object tilesets and a bunch of other questions

Ghostpanda

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I'm a bit confused about this. I find bunch of Tutorials on creating tilesets but nothing about objects, like swords and things. Are they in the same 32x32 block or is their block smaller? I'm really new to all of this, I get making maps but I know hardly anything of anything else. I've tried using tilesets I've found online but I can't get them to show up, and on making my own how to I made ones that auto fill like what the water does with you place it down(it adds the bank of the river when the tile only shows water and no bank)

I have looked at all the tutorials on the RPG maker website and for some reason I'm just not getting it. 
 

Andar

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Follow the link in my signature to learn more about the formats of spritesheets, and general tips and tutorials in the game.


"Object" is not something from RM-Vocabulary.


If you're talking about map-decorations to be placed there, then yes - those should be part of the tilesets and in the 32x32 block.


However, you can also make sprites (which have no size limitations) and use them on map for decorations - that is done with a number of things like doors or animated columns and the like.


If you're talking about the icons used to give weapons and items in the database the pictures displayed in the menu, no - the iconsheet has a different format.


Your problem with "vanishing" tiles is most probably the fact that there are six different formats for Tilesheets, and the regular simple 32x32 format with 16x16 tiles can only be used in the B to E slots - the five A slots need five different formats of autotile-sheets, and each can only work correctly if it is designed for that slot - a tileset which has an A3 in the filename can only be used in the A3-Slot of a tileset, for example.
 

Ghostpanda

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Thanks, and yeah I was talking about iconsheets, I didn't know what they were called. and thanks for the link hopefully it helps
 

Andar

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Thanks, and yeah I was talking about iconsheets, I didn't know what they were called. and thanks for the link hopefully it helps
The game can only have one iconsheet (unless you add a script to support multiple iconsheets), but you can place any number of icons in it.
Export the current iconsheet from the resource manager. You need to maintain the width, but you can add any number of rows below the current icons, increasinth the height. Then just reimport under the same name.
 

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