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Hello! I was curious on what people would think of this mechanic, seeing as it's not used in RPG games often. An example of this feature is in the TRPG Final Fantasy Tactics (The only RPG with this feature that I know of, actually), where you can rotate the camera around the map to get a better idea of elevation and the location of enemies and items.
The best use of this in a non-combat oriented game would probably be to add more detail to environments. As it stands, nearly everything in a room must either be against the back wall, or in the middle of the room. Using the other walls is impractical, as the player can only see the side of the object in question.
What do all of you think of this? How could you see it being used?
The best use of this in a non-combat oriented game would probably be to add more detail to environments. As it stands, nearly everything in a room must either be against the back wall, or in the middle of the room. Using the other walls is impractical, as the player can only see the side of the object in question.
What do all of you think of this? How could you see it being used?

