Creating proper looping music

theweirdnerd

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Hello all, I'm trying to put custom songs into my project, I convert the .mp3 into an ogg and put both into the audio folder. But in-game, it loops the song from the beginning, making it a real headache for the player. I noticed that Battle1 includes the intro, but loops back to the 6 second mark when it ends. How would I go about doing this to custom songs?
 

mlogan

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I've moved this thread to Resource Support. Please be sure to post your threads in the correct forum next time. Thank you.

 
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Incase I'm not mistaken...wouldn't you need to make 2 separate BMGs for that sorta thing?
Like, tell the game to play BMG1 (the 6 second intro), and then the rest of the time, loop the BMG2?

I could be wrong cause I've never tried that before, but it's an idea I would've tested out.
 

Dororo

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.OGG format include "invisible" metadata like author, name and such stuff. One thing they include are cue points, and a software able to read them can use them, in such case to loop the track from that point.

To practically do that, you can follow this:
 

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