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- Jul 17, 2013
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Hello, I've been trolling the forum and script code for a while, and seem to be coming up short. I notice that the creation of actors can be done via game_actor. However, I don't see an equivalent model for skills that would allow me to create a skill. It seems like it would be an odd thing to omit, so I assume I'm just missing something.
What I would want to do:
1) Clone an existing skill (if possible, so I can template them)
2) Modify the values of the skill (such as damage formula)
With cloning possibly not being an option:
1) Create a new Skill with custom values (Once again, such as damage formula)
(Similarly is there a model for Classes that could potentially be modified, and if so what are its props and methods?)
Uh, lastly, I can see how normal events can retrieve a specific stat of an actor, but what about via a script? Game actor doesn't include it.
Any help would be much appreciated.
What I would want to do:
1) Clone an existing skill (if possible, so I can template them)
2) Modify the values of the skill (such as damage formula)
With cloning possibly not being an option:
1) Create a new Skill with custom values (Once again, such as damage formula)
(Similarly is there a model for Classes that could potentially be modified, and if so what are its props and methods?)
Uh, lastly, I can see how normal events can retrieve a specific stat of an actor, but what about via a script? Game actor doesn't include it.
Any help would be much appreciated.

