Tutorial-Blog Creating Skills with Different On-Map and Battle Effects

Trihan

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This is a good tutorial! Someone actually commissioned me a while back for a map skill plugin that works similar to the key item processing command for stuff like this.
 

ShadowDragon

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there exist one for MV, not perfectly smooth, but working, for MZ,
its easy way to do this way, if you have loads, a plugin might be better.

but it's a nice idea.
 

hiddenone

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@ShadowDragon If someone wants to make a ton of skills with different effects, then yeah I agree that a plugin might be easier for them. But I think this method works if you want to have some neat tricks for a couple of skills, or if the available plugins conflict with others being used. :)
 

ShadowDragon

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true too, but also for people that dont want to rely on plugins and event
everything or as much as possible.

while is a power thing to do, anything is possible, but I dont know if those
scriptcalls can be used in MV either. But keep doing those amazing tutorials.

I can learn alot from them as well, as well for twisting here and there to make
it more unique and a bit more complex.

but you need a basis for everything, and while there are many methodes as
well, you need to find the one that is working for you.

For beginners, it's a great start to go on, and I love those, specially if it can
be so easy to make while others mostly think to far out of the box.
 

gelboy

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Sweet tutorial, exactly what I was looking for. Thank you!
 

Vaiyat

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Great, i was looking for a way to do it, kinda like in the Golden Sun where skills are used for exploration out of combat. Thanks for this tutorial !
 

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since all my maps are hand drawn... I admit, I super envy those who can make the tileset's work. I'm garbage at mapping, but slightly less bad at just drawing my own areas. plus it's easier to draw my own sprites than edit others to look like my characters.
Guys, I made a trailer! And, I also launched the Steam page! If you would like to support the game, please Wishlist it :ahappy: ->
working on some tilesets _ノ乙(、ン、)_

CIBl8xT.png


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aww man, color hex code #C4C4C4 doesn't work for the tint value in this scene I need something darker, which stinks just because I liked that one it was my favorite plastic explosive three times...#696969 (nice) should work better (WHY IS MY BRAIN LIKE THIS)
Tell it to me straight, doc. If I've been trying to piece together a "shorter" game to learn stuff outside of game jams... am I just running away from my WIP? :v

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