Creating stat curves with lowered level caps

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I'm currently planning the stats of my party members. However, because I hate fun, the party members in the game only go up to Level 20. RPG Maker VX Ace's stat-curve generator doesn't let you set the max level, however, only creating a curve from Level 1 to Level 99. This would just be awkward, except because it only goes up to 9999 at Level 99, I can't make a curve with the specific numbers I'd like.

There is very likely no way to alter RPG Maker VX Ace to conform to my game idea's idiotic design decisions, so is anyone familiar with any sort of programs, sites, or whatnots to generate curves that could be used for stats? It has to be able to handle four-digit numbers (for HP).
 
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bgillisp

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While not a curve, you can go to the stat and individually set every value from level 1 to level 20 in the editor, and just ignore the ones after level 20. That would take care of that issue, though it would be time consuming.
 

immatx

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I'm currently planning the stats of my party members. However, because I hate fun, the party members in the game only go up to Level 20. RPG Maker VX Ace's stat-curve generator doesn't let you set the max level, however, only creating a curve from Level 1 to Level 99. This would just be awkward, except because it only goes up to 9999 at Level 99, I can't make a curve with the specific numbers I'd like.

There is very likely no way to alter RPG Maker VX Ace to conform to my game idea's idiotic design decisions, so is anyone familiar with any sort of programs, sites, or whatnots to generate curves that could be used for stats? It has to be able to handle four-digit numbers (for HP).
If you want to set the stats to level 20 then you should take the number that stat will be at level 20, subtract the number it is at level 1 so all you have is the growth, divide by 20 to get the growth per level, and then multiply by 99, and finally add back in the number at level 1 and that should get you what you want. Its kind of a pain so I suggest using a calculator, but it works.
 

Andar

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Or you can simply click and drag the mouse over the grav to get values really quick - and then manually correct where you clicked wrong.
 

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