- Joined
- Jan 13, 2017
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Hello everyone!
So in my game I have 4 states which are basically 4 battle stances and I want to make each stance have an on-hit specific defense mechanic associated with it.
That means I would like Stance 1 to have Dodge(evade attack), Stance 2 to have Guard (block attack), Stance 3 to have Parry(nullify attack) and Stance 4 to have Endure(withstand attack) as defense instead of the regular Dodge attack for everything.
How would I go about setting this up? Would I have to make dodge chance 0% for the 3 stances that don't have dodge and then add the other defense mechanics as skills that have the same % chance as dodge did? Or is there a better way to do this?
Thank you!
So in my game I have 4 states which are basically 4 battle stances and I want to make each stance have an on-hit specific defense mechanic associated with it.
That means I would like Stance 1 to have Dodge(evade attack), Stance 2 to have Guard (block attack), Stance 3 to have Parry(nullify attack) and Stance 4 to have Endure(withstand attack) as defense instead of the regular Dodge attack for everything.
How would I go about setting this up? Would I have to make dodge chance 0% for the 3 stances that don't have dodge and then add the other defense mechanics as skills that have the same % chance as dodge did? Or is there a better way to do this?
Thank you!

