Hello everyone! So in my game I have 4 states which are basically 4 battle stances and I want to make each stance have an on-hit specific defense mechanic associated with it. That means I would like Stance 1 to have Dodge(evade attack), Stance 2 to have Guard (block attack), Stance 3 to have Parry(nullify attack) and Stance 4 to have Endure(withstand attack) as defense instead of the regular Dodge attack for everything. How would I go about setting this up? Would I have to make dodge chance 0% for the 3 stances that don't have dodge and then add the other defense mechanics as skills that have the same % chance as dodge did? Or is there a better way to do this? Thank you!