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Good morning,

since I've already started to bug you people with questions regarding my feature designs, I wanted to share the current prototype with you.

A quick heads up!
The download is a feature demonstration only. It is a throwaway prototype to test whether the features are working as expected. Therefor, it will not be looking fancy, and it will definitely not be balanced. The values are exaggerated, and the wording is not lore specific but rather clear as for what should be happening now. (e.g. Monster 1 vs. Monster 1 buffed). This is to keep the actual game as clean as possible. You will find a list of what I am currently working on at the bottom of the thread. Of course everything will be shown here.

Thanks for reading this! Now to continue with the introduction, shall we?

You pick one out of three playable Characters that have been chosen by the four remaining ancients to find and fight madness. To help you on this quest the ancients connected you with a group of higher creatures that have agreed to help you - if you are willing to exchange some of your battle loot for their deeds.

The creatures that are willing to join you are separated into different classes. Depending on which character you have chosen in the beginning, creatures in one of these classes get boosted when you have them with you. Each creature class offers you a different Set of skills that influence the way you play. Active, passive, deal Damage over time or all at once, go for magic or melee - mix and Match your companions to create your favorite style of fighting. Choose your allies wisely to create the best combination of skills for every battle ahead.

Click here for information about the main game loop

Sit down child, listen for awhile. Do you know the story of the ancient mothers and fathers? No? Well barely anyone does now. To most of you, they are nothing but temples that can be found all over the world. Well, there were five of them. Creation, the oldest one is to be thanked for everything that your eyes meet, your skin touches and your lungs breathe. Fate, who gives purpose to our existence as he is providing all of us with destiny. Wisdom, who made us clever enough to challenge our personal fate. And of course the youngest ones - Time and Death who made us mortal to give meaning to our existence. Yes, of course that is a good thing. Because fulfilling your destiny is not quite thrilling, if you do it over and over again, won’t you agree? Oh stop looking at me like that. Now where was I? Ah yes. It is said that Wisdom had the greatest interest in Creations work. It is said, that his love for her beings was so immense, that he left his place at the side of the other ancients to be with mankind. However, some of the old writings tell, that he was consumed by humanities hunger for knowledge and finally withered away. Other, more unsettling writings, say he lost his sanity and became a plaque amongst mankind called Madness.

Time has chosen you, at the verge of your life yet desperately clinging to it, to regain the purpose that was taken from you. The ancients have sworn not to interfere with mortal concerns, as their interference has already caused entire worlds to collapse. However, they have long enough witnessed the decay of their old friend Wisdom, as it is beginning to cause more and more destruction in your world, they call it your duty, no your privilege to rise against Madness. At your side, some of Wisdoms last creations unicorns, if you will, as they are more intelligent than their fellow species. But the corruption of Wisdoms mind has already tainted them, and they only bother to help you in exchange for offerings of their choosing. The only exception, is an old familiar face that has been at your side in life, as it does now, that it’s gone. A gift from death.

Druid

Born under a bad omen, the Druid was banned from his village and abandoned in the wild. It was an old woman that pitied the newborn enough to raise the child as her own, teaching him/her how to command the forces of nature. The child has now matured and the old lady joined the stars. Still stigmatized the druid longs to find a place in the world.

The Druid is able to affect the powers of spirits of nature.

Necromancer

Curious by nature, the Necromancer always enjoyed taking risks and toying around with the higher arts of raising the dead. If only he/she had payed more attention to the younger brothers adoration, he/she would have noticed that he followed him/her to the burial site. But now the damage is done and the grief sits deep within the chest.

The Necromancer is able to affect the powers of undead.


Witch/er

Once a brave soldier, the Witch/er has returned to his home to find the family he longed to protect has long passed away. Struggling to make a living he/she now works in a workshop to fix broken familiars. However the only one he/she can not seem to fix, is the little sparrow that his/her mother left behind.

The Witch/er is able to affect the powers of mechanical familiars.

  • player can select on of three main characters
  • selected character boosts the respective creature class
  • creatures need to be unlocked initially by making offerings during battle (special skill)
  • once unlocked, offerings gain deeds with the creature
  • player can use deeds to have a creature join his party
  • deeds are lost when the creature is removed from party or dies in battle
  • game over when the main character dies
  • demo chicken helps you out with unlocking creatures and managing deeds

  • characters in party should be presented transparent on the plates, but are solid when the player leaves the map
  • non buffed monsters do not level up, this is due to an earlier state of the game where they were not supposed to.

aka "what are we going to see next?"
  • collect list of needed plugins and implement into demo 0.1.0
  • clean up demo 0.1.0
  • create character concepts
    • Necromancer male
    • Necromancer female
    • Druid male
    • Druid female
    • Witch male
    • Witch female
  • create concepts for villages of druids, necromancer and witches

Last but not least, here is the link for you. Within the folder you'll also find older versions of the prototype along with a changelog and feedback sheet (however there is no need to use the feedback sheet if you comment directly here).

Click this link to get to the Prototype

Also, everytime I upload a new version, I'm going to ask you a specific question and it would be awesome, if you pay attention to that when playing the prototype! So today's question is:

What came to your mind during the battles?


Okay that's it, thanks a lot! I'm really excited for your feedback.

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