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I have given a creature 2 skills one is his default hit and the other will only apply when a specific state is applied.

When that state is applied it seals the first skill which by rights should force my creature to use the now available (only available) skill but instead he does nothing,

I have two of the same creatures on screen, the one that gets the state applied does nothing while the other continues fighting for it's turn as it should.

any ideas on why this is happening? :)

he skips his turn, which considering the skill i gave him is detrimental to my plan

i set it up like that because after my tame skill works, the creature was supposed to 'escape' but instead he continued to fight, even though i opened a higher priority skill.

I even tried multiples of the same skill with every different priority to get him to change all to no avail

The player would have to try to kill his tamed creature or another on the field of battle just to get it to 'go to him'

Taming a creature and then having to hit him to make him disappear/come to you will not work :p

hence i created a state that gets applied when the taming works, that enables a highest priority skill containing escape and places a seal skill on the only other skill he had, but as i said when i do that he does nothing still waiting to be hit instead of choosing his only option :\

thanks for any help >.<

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