Credit!

Solo

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If you're using the rtp then just credit them in graphics haha.
But it's more complicated than that. My game uses mostly my own original resources, notable exceptions being battle animations, fogs, sound effects, and some panoramas.

I would hate to rip apart what's already set in stone, so would a note in the Readme pass?
 

orochii

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Here is an example from a AAA game, Tomb Raider (2013):



(10:37)As you can see, there is the "recognition" part, then the logos, and after that they just mention "we used this thing".

Here is from Assassin's Creed 3:



(18:00)
You can see more examples of it, and on every of them, they mention what engine did they used (if any). You can also see that for Tomb Raider for example, they don't mention anything, since the engine used for it is a modified version of Crystal Engine (so they don't need to credit themselves).

Anyway, just wanted to say that,

Orochii Zouveleki
 
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TiLu640

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You guys understand I'm not a villain here, it was just a couple questions.

I appreciate the feedback though, it's really nice.  :)
 

orochii

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You guys understand I'm not a villain here, it was just a couple questions.

I appreciate the feedback though, it's really nice.  :)
No. You're so bad, that I'll make a game and you will be the villain, and the heroes will be a bunch of attorneys that will defend Enterbrain's rights. And you will be mad and scientist, and will like to wear converse, because the "you" (the character, I mean) is a hipster.

J/K, everyone is free of questioning stuff, best if done before acting, and much better if it ends with an assertive solution/answer,

Orochii Zouveleki
 

Tuomo L

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Yeah, you should walk away, there's no need to talk to people like that.

It's so easy to hide behind a computer and be anonymous and berrate people and say they are the fools.
 

What the... Are you for real?!

 

I find it utmost ironic that a guy (girl?) who doesn't even reveal their LOCATION whines about anonymousity of the internet when you yourself dwell in it.

 

 

You are not smart and if we ever meet, I'll be sure to say that to your face. What am I hiding here? And for what? What would you do to me for saying you're a fool anyway?  

 


Well "law" is a funny thing and can be easily interpreted differently. 

One court can rule one thing and another court can turn it.  (So yes, it's opinion based)
Posting something like this on public forums can also be held against you in the court as it can be seen that you've been well aware in breaching the EULA and been vocal about it. You provided yourself the evidence against yourself and NO court would NOT find you guilty.

But it's more complicated than that. My game uses mostly my own original resources, notable exceptions being battle animations, fogs, sound effects, and some panoramas.

I would hate to rip apart what's already set in stone, so would a note in the Readme pass?
No it wouldn't pass. Are all scripts 100% custom and you don't use any of the scripts that came with the program? If you use any, credit Enterbrain. Use any sound effects or BGM that came from RTP? Credit Enterbrain. 

There's pretty much no way to get around without crediting to the point of creating your very own engine with the ruby from the ground up, at which point why are you even using RPG Maker?
 
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Xortberg

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I feel like you're being a little too aggressive here, T. Is calling people stupid and the like really necessary?

Anyway, since this topic is as good a place as any since we're all discussing credit anyway, I'm totally new to RPG Maker and, really, anything at all where I have to give credit for things. Never done it before once in my life. Is there any topic with general guidelines about how to properly give credit to people? Do I just make a credits sequence with the names of all the people whose resources I used? And if I just use RPGM, do I only credit Enterbrain?

I wanna do this sort of thing right, both because I wanna give credit to the people who deserve it and also because I don't wanna get in any trouble XD
 
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orochii

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@Xortberg: I think it's pretty simple.

First making the "credit list". You take note of every material made by anyone that's not you (this hypothetical script made by Tsukihime? you put Tsukihime on your credit list). Remember of course that the RPG Maker and the RTP are things you didn't make, so put Enterbrain in your credit list.

Also when making this credit list, care for order. Sepparate names between areas, like Graphics, Coding/Scripting, Audio, etc etc. And why not, alphabetical order FTW!

Then, defining the places where your credits will be shown. Practically, the typical place for that is a "credit roll". It can appear on the menu (New, Load, Credits, Exit), at the opening sequence, or at the ending sequence.

Also remember, the "credit roll" doesn't needs to be rolling. You can make a scenario, for example, and distribute the names inside the scenario, maybe as graffiti. Be creative!

Good thing to do is, after adding something to your game, you write the author's name somewhere (like a TXT file). After all, taking note of the author takes much less time than doing the actual resource.

I hope this helps you, salut,

Orochii Zouveleki
 

Xortberg

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Okay, so it's basically what I figured. Good to have some confirmation, though. Thanks!
 

Tuomo L

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I feel like you're being a little too aggressive here, T. Is calling people stupid and the like really necessary?
But it is a really stupid thing to say. Their whole point was that you'd not say something like that to someone and would hide behind the monitor, belittling every point of argument provided by Alexander and just saying they were hiding behind their anonymous status. Again, what would they do if I'd call them like that against their face? Punch me? Yeah, I'd like to see her bring out the whole law being about opinnions and stuff into court about how she assaulted me for me saying she's not smart. 
 
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Xortberg

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But this hypothetical assault scenario is just you trying to play up some tough guy fantasy. From what I gathered in the original post you quoted purely for the purposes of insulting someone, the OP was just saying there's no need to be a dick. That's a sentiment I obviously agree with here.

Just... calm down, bro.
 

Tuomo L

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But this hypothetical assault scenario is just you trying to play up some tough guy fantasy. From what I gathered in the original post you quoted purely for the purposes of insulting someone, the OP was just saying there's no need to be a dick. That's a sentiment I obviously agree with here.

Just... calm down, bro.
Wait, what? Tough guy fantasy? How is me being punched into face a tough guy fantasy?
 

TiLu640

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But this hypothetical assault scenario is just you trying to play up some tough guy fantasy. From what I gathered in the original post you quoted purely for the purposes of insulting someone, the OP was just saying there's no need to be a dick. That's a sentiment I obviously agree with here.

Just... calm down, bro.
What they said.  ^

And I don't appreciate the hypotheticals of violence, I'd appreciate that to immediately stop.
 

Solo

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No it wouldn't pass. Are all scripts 100% custom and you don't use any of the scripts that came with the program? If you use any, credit Enterbrain. Use any sound effects or BGM that came from RTP? Credit Enterbrain. 

There's pretty much no way to get around without crediting to the point of creating your very own engine with the ruby from the ground up, at which point why are you even using RPG Maker?
I wasn't saying I wasn't going to credit Enterbrain at all, I was just asking if it would be acceptable to note the RTP resources that I used in the Readme file that's attached to the game, since the in-game credits sequence is already finished and I would have to edit and recompile the project in order to change it.

But while I appreciate your input, I would really like the advice of a moderator or staff member before I go through with anything like this.
 
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Archeia

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I wasn't saying I wasn't going to credit Enterbrain at all, I was just asking if it would be acceptable to note the RTP resources that I used in the Readme file that's attached to the game, since the in-game credits sequence is already finished and I would have to edit and recompile the project in order to change it.


But while I appreciate your input, I would really like the advice of a moderator or staff member before I go through with anything like this.
Japan doesn't mind it being in readme or in-game credit, what matters is that it's there.


Anyway, I think we already stated what all is needed about crediting up this point. Let's not derail this into a pissing match.
 
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Berylstone

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I could be wrong, but I think the poster who was "ranting" was just speaking in general terms and venting his frustration about how lawyers can twist the law to serve their client's needs.  This is often times at the expense of a hard-working individual.

So I think what he said was misinterpreted.  It wasn't directed at you personally TiLu.  At least I do not think.

Edit#

Actually... after re-reading his post several times more carefully you may be right.  So just dis-regard this post :)
 
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TiLu640

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Lol, I did almost immediately.  Thanks though, Beryl.  :)
 

AngelsRMeteorz

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I know this is an old thread, so I might not get a reply very soon, if ever, but exactly how detailed does crediting someone need to be? I don't have an artistic bone in my body when it comes to pixel art, or any other form of art, and I also have absolutely no money to speak of, so if I use legitimately gained sprites from blogs or such that say that they don't mind their stuff being used in non-commercial games, how do I credit them? Do I credit them for every individual sprite, or would a simple list of their names (and their blogs if they have one or if I got it from there) and what kind of work of theirs I used (graphics/sprites and music) suffice?
 

amerk

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I don't think a credit for every sprite is needed - just the name and what they did. You'd have a mountainful of references at the end. Some (like in-store credits) have a specific set of terms, but even those are reasonable and don't expect you to list every audio track used in the game.

What a lot of people tend to do is credit names in a game, and then include a more detailed "Read Me" file that specifically identifies what's being credited, which is also fine, too. The effort to include credits in a game isn't meant to make it more cumbersome than necessary, so long as you are making every effort you can and not deceiving people into thinking you made something you didn't do, or you are just to lazy to do so.

It's also to encourage people to start keeping better references. In the past, a lot of people weren't tracking the artists for resources they downloaded, and then assumed it was okay to use those resources without trying to find out who to credit, because they couldn't remember and didn't want to go back and find out. Failure to track your references is not an excuse to not credit them, and I usually set up a folder for every artist, scripter, and composer I download from so I can give proper credits when/if I use their materials in a project.
 

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