Critical Failure/Misfired Systems...

Indah_F

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First off, a "Critical Failure" or "Misfired" is an action that backfired, i.e. Actor A is attacking an enemy, in chance of "Critical Failure", Actor A will take the damage instead of the enemy, or in case of items, i.e. Actor A uses a healing item to heal his/her ally, in chance of "Critical Failure" and he/she heals the enemy instead...

I've been trying to look over RPG Maker MV threads back and forth to find "Critical Failure" or "Misfired" mechanism(s), but to no avail... Is it had to be done by plugins...? Or is there a feature in RPGMMV that allowed "Critical Failure" or "Misfired" to happened/triggered...?

Thanks in advance...
 
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Parlu10

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I think that it's not possible without using plugins.
You could use Yanfly's Action Sequences, but even so you should work with codes and stuff like that.
 

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