IvanForever

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I am implementing in-game Achievements (e.g., the ones like Steam Achievements), but haven't been able to figure things out for the Critical Hit ones I want; this is something I've been stuck with for a long time.

I want to make these Achievements possible:
  1. when the player lands a Critical Hit damage onto an enemy during battle;
  2. when the player lands a Critical Hit damage to three enemies or "field of area" during battle;
  3. when the player lands a Critical Hit damage after a particular item is used;
  4. when the player lands a Critical Hit damage using a specific skill, and;
  5. when the player lands a Critical Hit damage with a particular party member (and/or with that character's particular skill).
I was thinking perhaps there is a way with switches or variables that can help identify when the requirements for an Achievement is fulfilled, yet I am not exactly sure how to have these recorded during battle, especially right when a Critical Hit occurs. Hope there are people here who can provide me solution(s).
 

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I just found out somebody pirated my 3,99$ game. I spent over a year making it and somebody just publish it for free a week after early access released.

I should be glad, cuz if they pirate you, that means your game has to be good, but im not. I barely sold any copy. Didn't get any info from most of the sites I wrote.
So I'm hoping that I get an MRI on my knee soon, but until then, I'm on a prescription dosage of ibuprofen. It's definitely helping, but my knee is still hurting and occasionally locks up. The urgent care doctor was convinced it's a meniscus tear due to it locking, and said that if it is, I'll need surgery. :(
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My dad just retired from work... that's why I'm making these pixel art icons very cheap!
Perfect for your game.

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