IvanForever

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I am implementing in-game Achievements (e.g., the ones like Steam Achievements), but haven't been able to figure things out for the Critical Hit ones I want; this is something I've been stuck with for a long time.

I want to make these Achievements possible:
  1. when the player lands a Critical Hit damage onto an enemy during battle;
  2. when the player lands a Critical Hit damage to three enemies or "field of area" during battle;
  3. when the player lands a Critical Hit damage after a particular item is used;
  4. when the player lands a Critical Hit damage using a specific skill, and;
  5. when the player lands a Critical Hit damage with a particular party member (and/or with that character's particular skill).
I was thinking perhaps there is a way with switches or variables that can help identify when the requirements for an Achievement is fulfilled, yet I am not exactly sure how to have these recorded during battle, especially right when a Critical Hit occurs. Hope there are people here who can provide me solution(s).
 

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