- Joined
- Sep 14, 2015
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- 85
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I'd like to make it so that in my game, if you manage to get a critical hit, it increases only magic damage (or at least increases it more than normal damage). Essentially, there will be some weapons with a high magic damage, and essentially these have a low "minimum damage" but a high "maximum damage".
Is anyone aware of how I'd go about doing this?
Is anyone aware of how I'd go about doing this?

