Koi

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I'm just wondering how to make critical hits happen more often, that's it.

Specifically for the player to make critical hits, but not the monsters.
 
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Alter the CRI(tical rate) Ex-Parameter. CRI effects can be set to characters, classes, equipment, and can be added via states (if you, say, wanted an ability that boosts critical rate for a number of turns).

Also keep in mind the CEV (Critical EVasion) Ex-Parameter, which is a chance to negate critical hits. A high CEV means criticals are less likely to land against that character/monster.
 

Koi

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Ah, thank you!
 

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