Critical Strike Issue

darkmatter404

Villager
Member
Joined
Feb 2, 2014
Messages
28
Reaction score
4
First Language
English
Primarily Uses
To start, I have successfully reproduced this error with and without plugins. Whenever any actor or monster critically strikes, it does the exact same damage as a normal strike. I've gone into the js file and seen that the critical value is still x3, not 0.

I've set an actor to crit 100% of the time on an attack that does 1000 damage with no variance, and every single time it does 1000 damage, but visually is still a crit. Enemies don't crit either, and I've tried this with magic attacks, normal attacks, physical attacks and multiple elements.

I have absolutely no idea what else could be the problem. Keep in mind this all happens with and without plugins.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top