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Hello, all.

For my project, the player can select from among a small selection of classes.  One class focuses on healing the party using their signature pray Pray.

On it's own, Pray recovers a paltry amount of HP for the party, but Pray gains additional effects based on:

The player's karma score (a variable)

The alignment of the deity the player has chosen to worship (another variable:  0 = evil, 1 = neutral, 2 = good).

Acting in accordance with your deity makes Pray more effective.  If you do evil acts while aligned with the good deity makes Pray perform poorly. 

But having a high karma (60-100) while worshiping a good deity will allow the Pray command to revive party members, remove poison, and increase health regen.

Having low karma (0-40) while worshiping an evil deity will do the same.

Having middling karma (41-59) while worshiping a neutral deity will do awesome stuff.  I'm not sure yet.  This is for the power gamers who work hard to keep a neutral character.

The healer class will also have skills that aren't affected by karma.  Karma really factors into the Pray skill.

Thoughts?

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