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Introduction:
This is a collection of scripts based off of the leveling system used in Final Fantasy II. In Final Fantasy II all character growth was done on a use based system. When you attacked with your weapon, you proficiency with that weapon and physical Attack increased. Taking damage increased HP and Defense and so on. In addition skills can level up and become more powerful and if you have Mr. Bubble’s Shield Blocking script attacking while have a shield equipped can improve your block rate with that shield. Levels and experience have been hidden, but not removed due to compatibility. The system uses a rank based system based off of your levels and ranks assigned to the enemies to make sure you get less and less stat advancement from weaker enemies.
 
Screenshots:

 

Actor Notetags:
<no advancement> Cause the actor to ignore all of the FF2 Scripts

Skill Notetags:
<use increase stat: x> Increase stat EXP for the user by x for the specified stat
<use increase stat: rank> Increase stat EXP for the user using a rank based calulation
<hit increase stat: x> Increase stat EXP for the target by x for the specified stat
<hit increase stat: rank> Increase stat EXP for the target using a rank based calulation
<weapon based> Signifies to factor in your weapon level (attacking automatically has this trait)
<no levels> Causes the skill to not be affected by the skill levels script

Item Notetags:
<use increase stat: x> Increase stat EXP for the user by x for the specified stat
<use increase stat: rank> Increase stat EXP for the user using a rank based calulation
<hit increase stat: x> Increase stat EXP for the target by x for the specified stat
<hit increase stat: rank> Increase stat EXP for the target using a rank based calulation
<weapon based> Signifies to factor in your weapon level

Enemy Notetags:
<rank: x> Specify the enemy’s rank for rank based calculations

State Notetags:
<apply increase stat: x> Increase stat EXP by x for the specified stats when this state applies

Download:
https://crystalnoel42.wordpress.com/2015/10/18/crystal-engine-final-fantasy-ii-stat-advancement/

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