[CSCA] Core Script

casper667

Casper Gaming
Veteran
Joined
Mar 15, 2012
Messages
231
Reaction score
318
First Language
English
Primarily Uses
RMMZ
CSCA Core Script
By: Casper Gaming
Last Update: 5/16/2013
Latest Version: 1.0.7


Introduction
This script is used extensively by other CSCA scripts and is likely to be required.

Features
  • Allows the use of other CSCA Scripts
How to Use
Setup instructions in script.

Script
Script (along with all my other scripts) can be found here: https://www.caspergaming.com/scripts/csca/cscacore/

Credit & Terms
https://www.caspergaming.com/terms-of-use/

Version History
1.0.1 - Adds CSCA_Item class, used by scripts to get information about an item.
1.0.2 - Adds CSCA_Fish class, used by Vehicle System to get fishing data.
1.0.3 - Adds Window_HorzCommand fix to allow unlimited horizontal commands.
1.0.4 - Adds CSCA_Core class, used for csca script data that needs to be saved.
1.0.5 - Adds shorter access to variables/switches in Event script command.
1.0.6 - Adds troubleshooting error/warning reports.
1.0.7 - Adds vowel detection for strings.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,047
Members
137,569
Latest member
Shtelsky
Top