casper667

Casper Gaming
Veteran
Joined
Mar 15, 2012
Messages
397
Reaction score
512
First Language
English
Primarily Uses
RMMZ
CSCA Core Script
By: Casper Gaming
Last Update: 5/16/2013
Latest Version: 1.0.7


Introduction
This script is used extensively by other CSCA scripts and is likely to be required.

Features
  • Allows the use of other CSCA Scripts
How to Use
Setup instructions in script.

Script
Script (along with all my other scripts) can be found here: https://www.caspergaming.com/scripts/csca/cscacore/

Credit & Terms
https://www.caspergaming.com/terms-of-use/

Version History
1.0.1 - Adds CSCA_Item class, used by scripts to get information about an item.
1.0.2 - Adds CSCA_Fish class, used by Vehicle System to get fishing data.
1.0.3 - Adds Window_HorzCommand fix to allow unlimited horizontal commands.
1.0.4 - Adds CSCA_Core class, used for csca script data that needs to be saved.
1.0.5 - Adds shorter access to variables/switches in Event script command.
1.0.6 - Adds troubleshooting error/warning reports.
1.0.7 - Adds vowel detection for strings.
 

Latest Threads

Latest Posts

Latest Profile Posts

ScreenShot_9_29_2022_3_10_17.png
Welcome to century waterway... I'm thinking of changing the parallax tho to a straight up bridge to make the traveling here make more sense.
I actually did work on my game today. This is momentous enough to warrant a status post.
Working on a character poses plugin!
Aerosys wrote on OcRam's profile.
Just saw your video about Map Generation. What a pity it's gone! It looked really well-made and like an excellent competitor to mine.

Forum statistics

Threads
125,663
Messages
1,172,626
Members
164,789
Latest member
musicmage
Top