casper667

Casper Gaming
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English
Primarily Uses
RMMZ
CSCA Difficulty System
By: Casper Gaming
Last Update: 4/6/2013
Latest Version: 1.0.3


Introduction
Allows you to create difficulties, which can currently effect Encounter Rate, Enemy Gold & Exp drop, and Enemy Stats. You can also easily access the difficulty variable to use it for custom things in conditional branches or eventing.

Features
  • Store difficulty in variable for custom difficulty differences
  • Create your own difficulties
  • Modify enemy stats, encounter rate, gold/exp drops
How to Use
Setup instructions in script.

Script
Script (along with all my other scripts) can be found here: https://www.caspergaming.com/scripts/csca/difficulty/
Requires CSCA Core: https://www.caspergaming.com/scripts/csca/cscacore/

Credit & Terms
https://www.caspergaming.com/terms-of-use/

Version History
version 1.0.1
- Aliased param_base
- Changed hash keys to symbols

version 1.0.2
-Difficulty array is now 0 based for all script calls

version 1.0.3
- Proeprly aliased initialize in CSCA_Core... *facepalm*
 

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To be released 2021/10/21
Now that I made this "What the MZ RTP is missing" spreadsheet it's itching me to fill some the gaps D:
Aaaaand I completely forgot about the RMMV Chicken Rave my brother decided to implement in a parody of my VERY FIRST UNFINISHED project. We could not escape the chicken rave... The chickens would block the ladder...
I love how I can look up a problem I'm having with my game, find a post from like six years ago that addresses the issue, and the solution provided still works in RPG Maker.
It's times like those that my life feels really easy XD
Change costumes with equipment!

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