- Joined
- Mar 15, 2012
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CSCA Difficulty System
By: Casper Gaming
Last Update: 4/6/2013
Latest Version: 1.0.3
Allows you to create difficulties, which can currently effect Encounter Rate, Enemy Gold & Exp drop, and Enemy Stats. You can also easily access the difficulty variable to use it for custom things in conditional branches or eventing.
Setup instructions in script.
Script (along with all my other scripts) can be found here: https://www.caspergaming.com/scripts/csca/difficulty/
Requires CSCA Core: https://www.caspergaming.com/scripts/csca/cscacore/
https://www.caspergaming.com/terms-of-use/
By: Casper Gaming
Last Update: 4/6/2013
Latest Version: 1.0.3

Allows you to create difficulties, which can currently effect Encounter Rate, Enemy Gold & Exp drop, and Enemy Stats. You can also easily access the difficulty variable to use it for custom things in conditional branches or eventing.

- Store difficulty in variable for custom difficulty differences
- Create your own difficulties
- Modify enemy stats, encounter rate, gold/exp drops

Setup instructions in script.

Script (along with all my other scripts) can be found here: https://www.caspergaming.com/scripts/csca/difficulty/
Requires CSCA Core: https://www.caspergaming.com/scripts/csca/cscacore/

https://www.caspergaming.com/terms-of-use/

version 1.0.1
- Aliased param_base
- Changed hash keys to symbols
version 1.0.2
-Difficulty array is now 0 based for all script calls
version 1.0.3
- Proeprly aliased initialize in CSCA_Core... *facepalm*
- Aliased param_base
- Changed hash keys to symbols
version 1.0.2
-Difficulty array is now 0 based for all script calls
version 1.0.3
- Proeprly aliased initialize in CSCA_Core... *facepalm*
Last edited: