casper667

Casper Gaming
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Joined
Mar 15, 2012
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English
Primarily Uses
RMMZ
CSCA Monster Movement
By: Casper Gaming
Last Update: 4/6/2012
Latest Version: 1.3


Introduction
This script updates event movement routes based on when the player moves. Move routes for events not set up for use with this script are not affected.

Features
  • Events move only when the player moves
  • Choose which events are affected by this script
  • Different move route types
How to Use
Setup instructions in script.

Script
Script (along with all my other scripts) can be found here: https://www.caspergaming.com/scripts/csca/monstermovement/
Requires CSCA Core: https://www.caspergaming.com/scripts/csca/cscacore/

Credit & Terms
https://www.caspergaming.com/terms-of-use/

Version History
Version 1.1
-Increased compatibility
-Optimized
-Fixed fast random_no_wait move type and fast random move type.

Version 1.2
-Event commands no longer trigger if event is stunned(minus autorun/parallel).
-Able to respawn events temporarily erased without transferring player to
a different map, and return events to their starting position when transferring
from the same map.

Version 1.3
- Events will no longer pass through a set region ID, unless otherwise specified.
- Fixed events ignoring comments after save load.
 

Latest Threads

Latest Profile Posts

ScreenShot_9_29_2022_3_10_17.png
Welcome to century waterway... I'm thinking of changing the parallax tho to a straight up bridge to make the traveling here make more sense.
I actually did work on my game today. This is momentous enough to warrant a status post.
Working on a character poses plugin!
Aerosys wrote on OcRam's profile.
Just saw your video about Map Generation. What a pity it's gone! It looked really well-made and like an excellent competitor to mine.

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