CTR_Engine v2.4(now with DEMO) for 3d or just isometric tilemap

Discussion in 'JS Plugin Releases (RMMV)' started by Jogo78, Dec 13, 2018.

  1. EthanFox

    EthanFox Veteran Veteran

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    Is there a video or even a screenshot somewhere that shows an example of how this looks when working?
     
    #21
  2. tseyik

    tseyik Villager Member

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    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Bug
    [​IMG]
     

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    Last edited: Feb 9, 2019
    #22
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  3. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    Zooming effect it's in setting camera scale (CAMERA.S) just disable input or set to input "shift" for zooming when run ;)
     
    #23
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  4. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    Thanks :)
     
    #24
  5. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    Portal system example:
    ScreenDoorImage.png ScreenDoorPage1.png ScreenDoorPage2.png ScreenDoorPage3.png
     
    Last edited: Feb 10, 2019
    #25
  6. PitjePitjePitje

    PitjePitjePitje Veteran Veteran

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    Thanks for the response @Jogo78 ! There are some clipping issues still, but it's a really cool plugin! Going to go through the code tonight and see if there's a way to get the A3 tiles to render as house shapes as well, might be able to do something similar with height and the terrain tags (have predefined geometry of some kind... I'll see if I can figure some stuff out.

    That is, if your terms of use allow that? I'd be interested in finding out what those are (couldn't find them in your initial post).
    I'd been looking for an MV-remake of H-mode7 (awesome XP plugin), would love to see those additions (height maps for maps and events (w/ graphics), if you're at all interested in making something like that. This is a great thing, though.

    One more bug report (or I'm misunderstanding something again :yswt:):

    For a regular event (not prefixed by +/!+), the plugin does not respect the direction fix checkbox (also some clipping errors are shown, and there are more when the upright tiles are 1 block high.

    Screenshot 2019-02-09 at 23.31.13.png Screenshot 2019-02-09 at 23.31.30.png Screenshot 2019-02-09 at 23.31.36.png Screenshot 2019-02-09 at 23.34.31.png
     
    #26
  7. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    This is the remake of Hmode 7 :
    https://forums.rpgmakerweb.com/index.php?threads/ultra-mode-7.94100/

    My plugin use PIXI library, the base of rpg maker mv...

    Use "Shift" and "mouse right button" mapping in rpg maker map éditor create the wall in middle copi with right button and place with shift ;)

    Add "+" for portal on middle and "!+" for door or wall event look at window for example...

    Now the object character (!) is auto fixed direction but put to fixed direction for not turn when start event ;)

    Balloon fixed !
     
    Last edited: Feb 10, 2019
    #27
  8. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    Rectified bug ;)
     
    #28
  9. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    Door and portal system:
    -Doors (!+) : Green
    -Portals (+) : Red

    The portals can be opened and close in 3d animation with plugin command.

    ScreenDoor&Portal.png

    [​IMG]
     
    Last edited: Feb 10, 2019
    #29
  10. PitjePitjePitje

    PitjePitjePitje Veteran Veteran

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    Thanks for the bugfixes!

    That's the remake of mode7, not H-mode7. I'm specifically interested in the 'H' part of the plugin: are you looking to implement height maps and textures? That would be so dope ^_^.

    Are you cool with people modifying your plugin's code for their own use (in their potentially commercial game)?
     
    #30
  11. malonkey1

    malonkey1 Veteran Veteran

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    Is there any way to have a slope (stairs, ramps, etc), or multiple levels (e.g. multiple floors in a building)?

    And if not, is there any intent to support it in the future?
     
    #31
  12. PitjePitjePitje

    PitjePitjePitje Veteran Veteran

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    Just another quick bug report: using the arrow movement keys makes the wrong direction's graphics appear for the player graphic, same for followers. No issues on mouse movement.

    Movement uses correct graphics if I switch angle 45deg.


    EDIT: deleted video as it auto-embeds and was fairly big, and the bug was fixed, yay!
     
    Last edited: Feb 13, 2019
    #32
  13. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    BugFixed !
    It was when you add "Galv_DiagonalMovement" and not "Enable diagonal graphics".
     
    #33
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  14. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    No I wanted to say Hmode7 is the remake of mode 7 but my plugin use the pixi library it's not the same.

    If you use in commercial project I want to be kept informed by curiosity.

    If you are a programmer use the basic version I'm add it in github, there are the minimal code for modification.
     
    #34
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  15. PitjePitjePitje

    PitjePitjePitje Veteran Veteran

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    Thanks! I should have mentioned those were my plugin settings :hswt: Hope you didn't have to search endlessly o_O
     
    #35
  16. firelad

    firelad Veteran Veteran

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    Hello, I really like this plugin and wanted to use it in my project. From my understanding, I can just install those files you mentioned in the first post, (I've added two JavaScripts in the libs folder and updated index.html) and enabled the plugin. I then set the walls around a simple map, and other map without walls.

    While playtesting, clicking on the new game seem to instantly throws an error. I do not understand at all. I have Yanfly's Core Engine turned on so you can understand the error better... since the error screen is more detailed. I've even turned YEP Core off, still same error. See attachments for error. Thank you.
     

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    #36
  17. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    Send me your index.html or add the pixi files in /js and plugins manager.

    Open "Spoiler : index.html":
    | |
    \/​
    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="UTF-8">
    <meta name="apple-mobile-web-app-capable" content="yes">
    <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
    <meta name="viewport" content="user-scalable=no">
    <link rel="icon" href="icon/icon.png" type="image/png">
    <link rel="apple-touch-icon" href="icon/icon.png">
    <link rel="stylesheet" type="text/css" href="fonts/gamefont.css">
    <title>DragAndDrop_GridInventorySlots</title>​
    </head>
    <body style="background-color: black">
    <script type="text/javascript" src="js/libs/pixi.js"></script>
    <script type="text/javascript" src="js/libs/pixi-tilemap.js"></script>
    <script type="text/javascript" src="js/libs/pixi-picture.js"></script>​
    <!-- ADD HERE -->
    <script type="text/javascript" src="js/libs/pixi-spine.js"></script>
    <script type="text/javascript" src="js/libs/pixi-projection-spine.js"></script>​
    <!-- ADD HERE -->
    <script type="text/javascript" src="js/libs/fpsmeter.js"></script>
    <script type="text/javascript" src="js/libs/lz-string.js"></script>
    <script type="text/javascript" src="js/libs/iphone-inline-video.browser.js"></script>
    <script type="text/javascript" src="js/rpg_core.js"></script>
    <script type="text/javascript" src="js/rpg_managers.js"></script>
    <script type="text/javascript" src="js/rpg_objects.js"></script>
    <script type="text/javascript" src="js/rpg_scenes.js"></script>
    <script type="text/javascript" src="js/rpg_sprites.js"></script>
    <script type="text/javascript" src="js/rpg_windows.js"></script>
    <script type="text/javascript" src="js/plugins.js"></script>
    <script type="text/javascript" src="js/main.js"></script>​
    </body>​
    </html>
     
    Last edited: Feb 14, 2019
    #37
  18. Hyouryuu-Na

    Hyouryuu-Na Poker-faced creepy girl Veteran

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    This plugin is really wonderful! I used the previous one and I'm glad to see it's been updated. However, Can you please provide a demo? I'm just getting a black screen for this update...
     
    #38
  19. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    Sorry but the Player can't start column 8 and row 6 but I'm don't know why...
    I'm loose the morning for find this lol
    But the DEMO come ;)
     
    #39
  20. Jogo78

    Jogo78 Blood Cloud Studio Veteran

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    #40
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