Galv_DiagonalMovement is compatible with this engine. Just place above.
But if you want use diagonal graphic set enable on Diagonal Graphics and in the Galv_DiagonalMovement set false on Diagonal Charset.
Setting Info:
Camera:
'B' => Is Base of camera (Tile : ['X','Y']. Pixel : ['X','Y',true]. Chara : ['-1'] Follower 1, ['0'] Player, ['1'] Event 1).
'H' => Is Horizontal rotation (Angle between : 0 to 359, if 'MIN' 'H' != 0 && 'MAX' 'H' != 359 camera not move in the short rotation because is missing complete axis).
'V' => Is Vertical rotation (Angle between : 0 to 80).
'S' => Is Scale rate (Minimum : 0.75).
'X' => Is Shift X (Can be negative).
'Y' => Is Shift Y (Can be negative).
'Z' => Is Shift Z (Can be negative).
Value:
'CB' => 'B','H','V','S','X','Y'and/or'Z' (Separate by ",").
'C' => 'H','V','S','X','Y'and/or'Z' (Separate by ",").
'n' => Is number.
'nc' => Is number (Set 'CURRENT' to current value).
'b' => Is bool ('true' or 'false').
'sr' => Is speed rate (Set 'CURRENT' to current speed).
'ki' => Input list separate by ',' (Refer to input list).
Plugin_Command :
Open/Close door system:
'CTR_ENGINE' 'DOOR' 'POSITIVE' 'OPEN' 'EventID'
'CTR_ENGINE' 'DOOR' 'POSITIVE' 'CLOSE' 'EventID'
'CTR_ENGINE' 'DOOR' 'NEGATIVE' 'OPEN' 'EventID'
'CTR_ENGINE' 'DOOR' 'NEGATIVE' 'CLOSE' 'EventID'
Plugin param:
'CTR_ENGINE' 'INITIAL_STATE' 'CB' 'nc'
'CTR_ENGINE' 'MIN' 'C' 'n'
'CTR_ENGINE' 'MAX' 'C' 'n'
'CTR_ENGINE' 'DISABLE_INPUT' 'C' 'b'
'CTR_ENGINE' 'POSITIVE_INPUT' 'C' 'ki'
'CTR_ENGINE' 'NEGATIVE_INPUT' 'C' 'ki'
'CTR_ENGINE' 'INPUT_MOVE' 'C' 'n'
'CTR_ENGINE' 'SPEED_RATE' 'CB' 'n'
'CTR_ENGINE' 'RESET_UNINPUT' 'C' 'b'
Action command:
'CTR_ENGINE' 'SET' 'CB' 'n' :
Set current value.
'CTR_ENGINE' 'MOVE' 'C' 'n' 'sr' :
Move current value.
'CTR_ENGINE' 'MOVE_TO' 'CB' 'n' 'sr' :
Move current value to.
'CTR_ENGINE' 'RESET' 'CB' :
Set current value to initial value.
'CTR_ENGINE' 'RESET_TO' 'CB' 'sr' :
Move current value to initial value.
'CTR_ENGINE' 'REINITIALIZE' 'Plugin param' 'CB' :
Set param value to plugin value.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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