Sep 2, 2014
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Experience a unique creative vision inspired by True Detective, Forbrydelsen (The Killing), Mindhunter and Dragon Quest, and six years in the making:


The year is 1996. Someone, or something, is killing women and animals and hanging them from ancient trees deep in the black heart of Somerset, England. Five years after her sister went missing (another unsolved mystery); Detective Annie Black is assigned the most horrific case of her career. It will test the limits of her sanity, and her faith in humanity.

- Explore the psychological horrors of rural England.

- Solve gruesome crimes, build cases and make arrests.

- Survive attacks from British wildlife (including badgers, wasps, rats, foxes, goats and more).

- Train your Tibetan Mastiff police dog Snow to help track down suspects and survive assaults.

- Call in Forensic Medical Examiner Noah Bates to examine crime scenes, evidence and victims.

- Get yelled at by the Chief of Police (for doing your job).

- Drive around the countryside and city, exploring over 20 different locations.

- Gather evidence, attend autopsies, make phone calls, take DNA swabs, and question suspects.

- Read books, learn skills, craft items, and equip weapons and clothing.

- Experience dynamic time of day (that impacts gameplay), weather and seasons.

- Log in to HOLMES (Home Office Large Major Enquiry System) on your office desktop PC to review past cases, notes and evidence.

- Explore the Police Archives, Evidence Room and lockers in search of clues.

- Push items, pull levers, use keys, herd sheep, shop, enter codes and solve puzzles.

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I sweep the floor. My brother, "You didn't do a good job. There are dust bunnies everywhere." He sweeps the floor weeks later. "I just swept. Why are there dust bunnies everywhere?" Me," Guess you didn't do a good enough job."
Today, I tortured my internet by downloading 20 files at once and then I played a guessing game as to which would finish their download first :kaojoy:
Oh god, just watched HawkZombie's stream of my game and realised that *none* of the branching scenes work properly. One has no character graphic, one soft locks due to a passability issue, and one doesn't have its autorun set to the right trigger. I've got first prize in the bag, baby.
Frustrated, as always. I took a break from working on games and when I turned back to working on them again, bam! Slapped in the face with more errors. Such is the pain of working on any project, I suppose.
Checking out the Judge's Round Table. Really cool getting their perspective in a Q/A environment like this.

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