- Joined
- Jan 30, 2017
- Messages
- 247
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- 88
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- English
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- RMMV
It's probably too much for the engine, but in brainstorming how to make dungeon gameplay less redundant, I began to wonder how crossing gaps with a grappling hook could work. Think the mechanics of the hookshot in LEGEND OF ZELDA: A LINK TO THE PAST.
I'm still early in my project, so I want to go ahead and get this out of the way so I don't jump the gun.
I'm still early in my project, so I want to go ahead and get this out of the way so I don't jump the gun.