Current Generic Major Plugins missing for MV

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lolshtar

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I am not in a hurry of getting those since l need all of them in order to convert my current game to MV

Just make what interest you and think it will help the community as a whole

I check released plugins daily so l will remove those that are done over time

I will say plugins that could be made in 2-3 months by major scripters, those will have a * on them

States Aura* - http://forums.rpgmakerweb.com/index.php?/topic/68-yse-aura-state/

Tp Manager* -  https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/tp-manager/

Mana Manager - Same as TP manager but will focus MP instead of TP

Yanfly AI Addon - Use TP as condition stats

Enemy act First - A plugin that makes certain tagged enemies to act first on the first turn

Try again - At defeat, the player have an option to try again the battle or go back to loading screen. It can requires something like an item or a switch on in order to do so.

Parameter Formulas -  https://yanflychannel.wordpress.com/rmvxa/core-scripts/extra-param-formulas/

Casting state - Makes certain skills have a state on them before being cast on the next turn

State Manager - https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/buff-state-manager/ - Makes some states last longer/shorter in % or flat values on certain actors/enemies/states/equipment + the ability of hiding certain states completely, turn duration shown with a number on icon top right, Specific With MOG HUD now out, l will probably request a state counter on actor sprite similar to enemy sprite or ask MOG to make a more custom bar of states instead of showing only 1 state at a time.

States Animation* - Instead of using the bland SV overlay, just put a tag on the state with the animation ID.

Smart X Random Targeting - If there is only 1 enemy and the scope of the skill is 4 random enemies, it should only attack that enemy once.

Random enemy swap on condition - http://himeworks.com/2013/07/troop-placeholders/

State forcing an action if struck by a physical attack

Bonus Bar - A bar that get full from damage the player does and lower the damage the player receive, if full a switch get turned on, when the switch get turned off, the bars goes empty again.

Mana bar on enemies but also with a counter on it.
 
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lolshtar

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Mukhtar1

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these all sound like great concepts and i'm really surprised that the mv devs overlooked them

my favorite is the yanfly ai one though.  really interested to see how some people mess around with it
 

Mellye

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Completely disable Fight/Escape commands(Yanfly's only skip it for some reason)  + Switch between actors if their turn isn't over yet + add Skip Turn Command for all actors.
The "Skip Turn Command" in most cases wouldn't require a script: you already have a "Guard" command, if you want to you can rename it to Skip Turn and remove the Guard bonus it gives (having both a Skip Turn and a standard Guard wouldn't make much sense, as Guard would be strictly better).

Still, I've added it as a parameter:

http://pastebin.com/yniCRmDX

This one disable escapes globally, I might later add an option to disable it per Troop instead. Would be really quickier if Troops also had a Note field, but I guess a event comment might do.
 

lolshtar

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Kes

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Seriously - look at those plugins you've listed, and your acknowledgement that some would take 2-3 months of work and you're bumping after 3 days of not getting any?  How realistic is that?
 

Shaz

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Sorry - if you want to request a plugin, please request it and give a proper explanation of how it is meant to behave. No "these are the 50 plugins I need for my game - everybody choose one to make".


Please read the pinned threads, especially following the link to the "How to get people to write scripts for you".


I'm only closing this now because I didn't see it when you first posted it.
 
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