- Joined
- Apr 13, 2013
- Messages
- 694
- Reaction score
- 101
- First Language
- French
- Primarily Uses
- RMMV
I am not in a hurry of getting those since l need all of them in order to convert my current game to MV
Just make what interest you and think it will help the community as a whole
I check released plugins daily so l will remove those that are done over time
I will say plugins that could be made in 2-3 months by major scripters, those will have a * on them
States Aura* - http://forums.rpgmakerweb.com/index.php?/topic/68-yse-aura-state/
Tp Manager* - https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/tp-manager/
Mana Manager - Same as TP manager but will focus MP instead of TP
Yanfly AI Addon - Use TP as condition stats
Enemy act First - A plugin that makes certain tagged enemies to act first on the first turn
Try again - At defeat, the player have an option to try again the battle or go back to loading screen. It can requires something like an item or a switch on in order to do so.
Parameter Formulas - https://yanflychannel.wordpress.com/rmvxa/core-scripts/extra-param-formulas/
Casting state - Makes certain skills have a state on them before being cast on the next turn
State Manager - https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/buff-state-manager/ - Makes some states last longer/shorter in % or flat values on certain actors/enemies/states/equipment + the ability of hiding certain states completely, turn duration shown with a number on icon top right, Specific With MOG HUD now out, l will probably request a state counter on actor sprite similar to enemy sprite or ask MOG to make a more custom bar of states instead of showing only 1 state at a time.
States Animation* - Instead of using the bland SV overlay, just put a tag on the state with the animation ID.
Smart X Random Targeting - If there is only 1 enemy and the scope of the skill is 4 random enemies, it should only attack that enemy once.
Random enemy swap on condition - http://himeworks.com/2013/07/troop-placeholders/
State forcing an action if struck by a physical attack
Bonus Bar - A bar that get full from damage the player does and lower the damage the player receive, if full a switch get turned on, when the switch get turned off, the bars goes empty again.
Mana bar on enemies but also with a counter on it.
Just make what interest you and think it will help the community as a whole
I check released plugins daily so l will remove those that are done over time
I will say plugins that could be made in 2-3 months by major scripters, those will have a * on them
States Aura* - http://forums.rpgmakerweb.com/index.php?/topic/68-yse-aura-state/
Tp Manager* - https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/tp-manager/
Mana Manager - Same as TP manager but will focus MP instead of TP
Yanfly AI Addon - Use TP as condition stats
Enemy act First - A plugin that makes certain tagged enemies to act first on the first turn
Try again - At defeat, the player have an option to try again the battle or go back to loading screen. It can requires something like an item or a switch on in order to do so.
Parameter Formulas - https://yanflychannel.wordpress.com/rmvxa/core-scripts/extra-param-formulas/
Casting state - Makes certain skills have a state on them before being cast on the next turn
State Manager - https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/buff-state-manager/ - Makes some states last longer/shorter in % or flat values on certain actors/enemies/states/equipment + the ability of hiding certain states completely, turn duration shown with a number on icon top right, Specific With MOG HUD now out, l will probably request a state counter on actor sprite similar to enemy sprite or ask MOG to make a more custom bar of states instead of showing only 1 state at a time.
States Animation* - Instead of using the bland SV overlay, just put a tag on the state with the animation ID.
Smart X Random Targeting - If there is only 1 enemy and the scope of the skill is 4 random enemies, it should only attack that enemy once.
Random enemy swap on condition - http://himeworks.com/2013/07/troop-placeholders/
State forcing an action if struck by a physical attack
Bonus Bar - A bar that get full from damage the player does and lower the damage the player receive, if full a switch get turned on, when the switch get turned off, the bars goes empty again.
Mana bar on enemies but also with a counter on it.
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