I am wondering if there is a way to check if the current scene active is scene_map. I am using a common event to equip my items into my Falcao abs slots, but the problem is when my ABS uses the item it recalls the common event to equip or unequip. So I am wondering if there is a way to check using a conditonal branch script option, to see if the current scene active is the map scene this way it will skip the common event, unless in the Item scene. Just for an example to try and explain this easier. If currentscene = scene_map #Do nothingelseRun equip conditionsEDIT: I was not happpy with the amount of info I provided so here is a screenshot of the common event with my attempt to check the scene. This does not work for me though. Is there other options or what am I doing wrong.