- Joined
- Jul 26, 2012
- Messages
- 524
- Reaction score
- 239
- First Language
- Spanish
- Primarily Uses
- RMMV
Hello, everyone.
I was trying to make an edit for Galv's Animated Menu Cursor, so when it is showing on a non-active window, change the opacity or make it blink (like older games from the SNES and PSX generation).
However, I lack the knowledge to do that kind of edit to the plugin or create an add-on for it.
This is in order to not confuse the player when making choices or selecting options through menus, because when there are windows and sub-windows (like in the Item menu), the cursor is showing with the same opacity, like in this screenshot:

As you can see, the default cursor was removed, and only Galv's Animated Cursor remains in screen, but since the non-active window cursor is not blinking/has a low opacity, it can be easily mistaken by the player.
I asked previously on Galv's thread, but I had no answer. Could it be possible to ask for this feature to be added or edited?
Cheers, and thanks in advance!
I was trying to make an edit for Galv's Animated Menu Cursor, so when it is showing on a non-active window, change the opacity or make it blink (like older games from the SNES and PSX generation).
However, I lack the knowledge to do that kind of edit to the plugin or create an add-on for it.
This is in order to not confuse the player when making choices or selecting options through menus, because when there are windows and sub-windows (like in the Item menu), the cursor is showing with the same opacity, like in this screenshot:

As you can see, the default cursor was removed, and only Galv's Animated Cursor remains in screen, but since the non-active window cursor is not blinking/has a low opacity, it can be easily mistaken by the player.
I asked previously on Galv's thread, but I had no answer. Could it be possible to ask for this feature to be added or edited?
Cheers, and thanks in advance!