leafgun

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I've got a real dumb problem on my hands and I'm sure it's an easy fix but I've tried just about everything I can think of.

box.PNG

I have the rectangle cursor set to correctly cover everything when there are four members in a party but when there are less it goes out of place. I've messed around all over and I just can't find where to make it stay consistent or make the party members on status screens not move when there are less than four members in the party.
 

gstv87

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the cursor should self-adjust at update time, based on the item of the menu being selected, which themselves resize based on the number of items.
look for update_cursor within window_selectable and tie it to the menu window (I forget the actual name)
 

leafgun

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the cursor should self-adjust at update time, based on the item of the menu being selected, which themselves resize based on the number of items.
look for update_cursor within window_selectable and tie it to the menu window (I forget the actual name)
Thank you. How would I tie it exactly? Would it need to be done for each menu or just battler_status in general?
 

gstv87

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depends on what exactly is broken.
the cursor is defined at window_selectable, and every window that inherits from that uses that function.
 

leafgun

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depends on what exactly is broken.
the cursor is defined at window_selectable, and every window that inherits from that uses that function.
Hmmm I haven't edited window_selectable at all though, does that matter? Fwiw this happens on every menu where I've made the battler_status in a vertical format like pictured.
 

gstv87

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double check that you're writing *rows* and *colums* correctly, because they're two different variables.

by the looks of it, it seems the cursor is drawn correctly, but the portraits are offset.
how wide is one portrait? (one *item*)
 

leafgun

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double check that you're writing *rows* and *colums* correctly, because they're two different variables.

by the looks of it, it seems the cursor is drawn correctly, but the portraits are offset.
how wide is one portrait? (one *item*)
I don't see an option to edit rows in battler_status and I have columns set to 4.

Do you mean this size (below) or the size of the actual image? I've tried with different portraits and that didn't change anything.

BATTLER_STATUS = { # Sizes settings :width => 110, # Change the width of the window. :height => 98, # Change the height of the display. :max_width => 110, # Used for centering horizontal HUD :max_height => 392, # Used for centering vertical HUD :vertical => false,

I feel like something is up with spacing as I've messed with that...
 

gstv87

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take a look at this:
nuevo-1.PNG

if the cursor is evenly spaced, it fits.
and the cursor is based on the number of items (or, should be), and their size is based on the window.
clearly there's an offset to the portrait that shouldn't be there.
 

leafgun

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take a look at this:
View attachment 186597

if the cursor is evenly spaced, it fits.
and the cursor is based on the number of items (or, should be), and their size is based on the window.
clearly there's an offset to the portrait that shouldn't be there.
Thank you so much! This helped me visualize what was wrong and I was able to find the culprit causing my spacing woes. Now it all lines up as it should and all is good. :D Thank you!!
 

gstv87

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:confused pikachu face:
didn't expect that to solve it, but, eh.... I'll take it.
 

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