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I've received a few compliments on my custom area display names that I used in my project, so I decided to make a tutorial for it!
In this tutorial, I will show you the eventing side of my custom display names, plus I will show you how to make two separate areas in one map! Enjoy! (If any of the images don't work, try refreshing the page. If the problem persists, let me know.)
STEP 1: Initial setup:
First you need some maps to display the names of, obviously. For this tutorial, I'm going to be using a made-up world of mine known as Tagrya. There will be three areas: East and West Tagrya on the same map, and Tagrya Tunnel accessible from West Tagrya.
Next you need images for the areas themselves:
Now it's important to note the height of your images. Mine are 164 pixels tall.
Also, you need one switch and one variable. The switch will be the trigger for the common event you'll need, and the variable to keep track of what area the player is in.
STEP 2: Event setup:
You need one event for each time the player changes areas. For map switching, the event should look like this:
Also you need an autorun event in each map that turns on the AreaImage switch, thus activating the common event:
For area changes in the same map, you will need two events, one for each area:
"West event" is the event that triggers the area image for area #0, the western area.
"East event" is the event that triggers the area image for area #1, the eastern area.
STEP 3: The common event:
Now for the common event:
And that's it, you're good to go! Now you can have your very own custom map display names, and even have multiple areas in one map!
This is my first tutorial, so any and all feedback is appreciated.
P.S. If you want to know how I made my area images themselves, let me know, and I'll make another tutorial for it! <(^-^<)
STEP 1: Initial setup:
First you need some maps to display the names of, obviously. For this tutorial, I'm going to be using a made-up world of mine known as Tagrya. There will be three areas: East and West Tagrya on the same map, and Tagrya Tunnel accessible from West Tagrya.
Next you need images for the areas themselves:
Now it's important to note the height of your images. Mine are 164 pixels tall.
Also, you need one switch and one variable. The switch will be the trigger for the common event you'll need, and the variable to keep track of what area the player is in.
STEP 2: Event setup:
You need one event for each time the player changes areas. For map switching, the event should look like this:
Also you need an autorun event in each map that turns on the AreaImage switch, thus activating the common event:
For area changes in the same map, you will need two events, one for each area:
"West event" is the event that triggers the area image for area #0, the western area.
"East event" is the event that triggers the area image for area #1, the eastern area.
STEP 3: The common event:
Now for the common event:
And that's it, you're good to go! Now you can have your very own custom map display names, and even have multiple areas in one map!
P.S. If you want to know how I made my area images themselves, let me know, and I'll make another tutorial for it! <(^-^<)





