Dragonfire967

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Not sure if this is the right spot, but this pertains specifically to RMMV.

I am in the process of trying to make a game with a bunch of mechanics based on Dungeons & Dragons. I am having some issues trying to figure out a way to do this, or find a plugin to do it for me.

In D&D, when you create your character, you have to setup your 6 ability scores, or attributes:
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma

Each of these effect different parameters of your character, with the three big ones for most classes being Strength (how much you can carry and damage from strength-based attacks), Dexterity (agility and damage from dex-based attacks), and Constitution (health).

Most plugins I do see are for Ace, and won't work for what I am intending. Are there any MV plugins out there that can allow this functionality, or any built-in functions for the engine to do this natively?

In addition, is there a way, either via an attribute as listed above, or a piece of gear, etc, to modify a character's core stats (such as HP) with a formula instead of a percentage or flat value?

Thanks in advance for any advice and help with this question.
 

Trihan

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I mean in terms of the ability score names you get a Terms tab in the database that lets you call the stats anything you want. There are plenty of MV plugins that allow you to add actual custom parameters.
 

Pots Talos

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I'm building a game inspired by D&D systems too.
Check out this PLUGIN. It's what I use for custom parameters (str, dex, con, ect...).
 

Dragonfire967

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Thank you both for your suggestions. I am checking out that plugin you linked now, Pots Talos.
 

Shaz

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I've moved this thread to Plugin Requests. Thank you.

 

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