- Joined
- May 15, 2012
- Messages
- 14,682
- Reaction score
- 3,003
- First Language
- Tagalog
- Primarily Uses
- RMVXA
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Overview
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This script provides the ability to create your own custom attributes for your
actors, together with it’s own scene which allows you to increase the
attributes. If you look at it, it doesn't provide as much as the other systems
out there. That is because the script is meant to be used as a "core" which
you could use to build your own, unique custom attribute system.
I added a scene by default so you could still use it without really needing
to know about how to make your own working scene for it since that is a pretty
big task, especially for those just starting out.
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Screenshot
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Notes
==============================================================================
Look at the script itself
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Download
==============================================================================
Get it here: http://lescripts.wordpress.com/rgss3/custom-attribute/
==============================================================================
Changelog
==============================================================================
Version 1.01 - Made the windows be disposed right away when exiting
Version 1.10 - Added attribute bonus (more info at script header)
Version 1.11 - The background sprite is now removed upon exit
- Modified the way the on_custom_attribute_increase is handled (more info at script header)
Version 1.30 - Added capability to show only specific attributes per actor and also to dynamically unlock and re-lock attributes per actor.
Version 1.31 - Added a fix for the font settings of the description and actor windows, they now work.
Overview
==============================================================================
This script provides the ability to create your own custom attributes for your
actors, together with it’s own scene which allows you to increase the
attributes. If you look at it, it doesn't provide as much as the other systems
out there. That is because the script is meant to be used as a "core" which
you could use to build your own, unique custom attribute system.
I added a scene by default so you could still use it without really needing
to know about how to make your own working scene for it since that is a pretty
big task, especially for those just starting out.
==============================================================================
Screenshot
==============================================================================
Notes
==============================================================================
Look at the script itself
==============================================================================
Download
==============================================================================
Get it here: http://lescripts.wordpress.com/rgss3/custom-attribute/
==============================================================================
Changelog
==============================================================================
Version 1.01 - Made the windows be disposed right away when exiting
Version 1.10 - Added attribute bonus (more info at script header)
Version 1.11 - The background sprite is now removed upon exit
- Modified the way the on_custom_attribute_increase is handled (more info at script header)
Version 1.30 - Added capability to show only specific attributes per actor and also to dynamically unlock and re-lock attributes per actor.
Version 1.31 - Added a fix for the font settings of the description and actor windows, they now work.
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