Custom Battle Entry/Exit animation for actors/enemies


Jun 30, 2012
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I'm looking for a way to customize the way my actors enter the battle.

1. I can't think of any examples, but imagine you have an actor that jumps in from the sky, or they appear from the ground, or they just warp into the screen. And then they make like a battle cry or do some taunting

2. Battlers can enter the battle at different times, at the beginning of battle, or in the middle of the battle.

3. As a bonus, it would be nice if I could have an "escape" animation as well. For example, let's say the actor that jumped in got hurt, and then decided to jump back out.

Any recommended solutions?

Also, I tried yanfly's action sequences, and I can get the "dynamic entry" sequence working

The issue I have is it's not really the "battle entry": when the battle begins you'll see the actor run into battle, and then the action is performed.

Anyone know if I can use action sequences to replace the "battle entry" motions where they simply run in from the right? And maybe the battle exit motion?

EDIT: actually I think for "exit animation" it's easy to do with the action sequences because I can just execute the "flee" skill, have them do the animation, turn them invisible, and then make a script call to remove from battle.
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