Hi! This is my first post, so I hope I'm doing this right.
I'm making a custom battle system for my RPG, and I don't know where to start. It's split into two sections, but I'll just ask about one of them here. I want a battle system that has a much more in-depth state system, where actions can lead to chain reactions. For example:
(Afflicts Enemy 1 with Gassed State)
(Throws a fireball at Enemy 2, which does Ignite State on the two enemies surrounding it)
(The Gas State on Enemy 1 is affected by the Ignite State instantly, and "explodes", doing damage and removing the Gassed state)
That's the general gist of what would happen. I know I'll have to mess with the pre-existing code, and I've already tried and failed to do it with the UI only. Any tips would be great, and I'm not requesting a whole script. Thanks!