- Joined
- Aug 7, 2016
- Messages
- 11
- Reaction score
- 4
- First Language
- English
- Primarily Uses
First of all, my goal is to display the generated characters with their weapon held out while standing in battle, not just when they attack. It's true that old Final Fantasy games did not display their weapons while idle, and that's fine. But we should be able to do that now if we can force a swing animation, etc. Why not be able to have the weapon held out all the time? I like the MV Character Generator style.
Secondly, if this is not available or even possible to code for whatever reason, then clearly my best option is to create custom battlers to manually display their weapons all the time during battle. However, I don't know how to size the character sheet so that the weapon will fit. I'm sure it's easy since there are custom battlers, but I haven't been able to find a guideline for sizing templates, aside from "naked" MV actor templates which are too small to fit a weapon in, or random enemy sheets with no template / guidelines.
Thank you in advance and hopefully this will help others who wish to do the same thing!!
P.S: I'm sure that using certain Yanfly's Weapon Animation (etc.) commands that I'd be able to work around the default weapon animations if I manually display a weapon in the actor's sheet, and I'd be willing to help list how to do that in the future when this is figured out.
Secondly, if this is not available or even possible to code for whatever reason, then clearly my best option is to create custom battlers to manually display their weapons all the time during battle. However, I don't know how to size the character sheet so that the weapon will fit. I'm sure it's easy since there are custom battlers, but I haven't been able to find a guideline for sizing templates, aside from "naked" MV actor templates which are too small to fit a weapon in, or random enemy sheets with no template / guidelines.
Thank you in advance and hopefully this will help others who wish to do the same thing!!
P.S: I'm sure that using certain Yanfly's Weapon Animation (etc.) commands that I'd be able to work around the default weapon animations if I manually display a weapon in the actor's sheet, and I'd be willing to help list how to do that in the future when this is figured out.
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