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- Jun 19, 2014
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I've been using HF Mega Pack sprites and tiles (downloaded from the RPG Maker Resources page) to make my game and everything imported and works. I then decided to add a few extra fames to my hero sprite's walk cycle by painting them photoshop and using an "Extra Movement Frame" script (by Modern Algebra). When I tested the script with a 9 frame sprite I found online, it looked great. But when I import my 5 frame custom hero sprite, the character animation jumps around a bit while walking. I think the script is working because I'm seeing all 5 frames of the walk cycle. But the walk cycle itself is jumpy, so I think it's an issue with my sprite sheet. I've never made a custom sprite sheet before...
I can't figure out how to fix this and importing the files into photoshop and comparing them only made things more confusing. None of these sprites follow the 32x32 pixel size… and when comparing my 5 frame sprite to the original 3 frame one, the sprite animations are spaced out the same way. I've attached screenshots of my sprite, the custom 9 frame sprite I downloaded (which worked) and another 3 frame sprite from the HF Mega Pack download (which also works).
Any help would be greatly appreciated!



I can't figure out how to fix this and importing the files into photoshop and comparing them only made things more confusing. None of these sprites follow the 32x32 pixel size… and when comparing my 5 frame sprite to the original 3 frame one, the sprite animations are spaced out the same way. I've attached screenshots of my sprite, the custom 9 frame sprite I downloaded (which worked) and another 3 frame sprite from the HF Mega Pack download (which also works).
Any help would be greatly appreciated!


